#include "Game.h"
#include <SDL.h>
#include <iostream>

Game::Game(void)
{
}


Game::~Game(void)
{
}


int main (int argc, char* argv[])
{
	SDL_Init(SDL_INIT_EVERYTHING);
	SDL_Quit();
	std::cout<<"it worked"<<std::endl;
	system("pause");
	return 0;
}
